smite jormungandr damage build

If he goes in for his stun, knock him up with your 3, if he starts pounding the ground, drop your 1 on his butt (if you aren't in it) and then ult him if you feel like it. Please keep this in mind while reading. Ranked: Conquest - Match 1294855487 - SmiteGuru Like Aphro, you definitely won't be winning a prolonged encounter due to his heals and Baron's Brew, meaning you should already have Tainted Steel or Contagion. May even give you the killing blow with your 2 damaging abilities. I'd be happy to share a damage build I've been working on if you'd like. PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. ) PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. Unlike someone like Khepri or Kumba, Ares isn't going to be able to throw out an ability willy nilly to proc your passive, his ult is too valuable. Aura Allied gods within 70 units have their physical protections increased by 15 and their hp5 increased by 25. [notes] => Fafnir is a weird opponent to fight as Jorm, he genuinely can't proc your passive (First time I've ever said that), and his damage is lacklucster outside of his ult. [god] => Array ( Fafnir's AS buff is annoying, but there isn't much you can do to circumvent that except kill his ADC, which was the goal anyways. SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds. [scoreVal] => 3 [display_name] => Anhur Copyright 2019 SMITEFire | All Rights Reserved. GLYPH - 15% of your Physical Protections are converted to Magical Protections. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections. Ganesha build Damage (Solo) If you like Ganesha Damage, you can refer this way. If you are alone you only gain 40 Physical and Magical Protections. This matchup is heavily based off of which ADC can capitalize on the punishment these titans are putting out. Ganesha will be a rough fight. . Extra damage after the first instance is halved. Join the leading SMITE community.Create and share God Guides and Builds. Damage: 80/120/160/200/240 (+40% of your Magical Power), Damage per tick: 5/15/25/35/45 (+5% of your Magical Power), Damage: 120/180/240/300/360 (+45% of your Magical Power), Bonus Damage: 20/25/30/35/40 (+5% of your Magical Power), Damage: 70/125/180/235/290 (+50% of your Magical Power), Submerge Damage: 150/200/250/300/350 (+35% of your Magical Power), Emerge/Crash Damage: 75/100/125/150/175 (+20% of your Magical Power). ) Bacchus will typically go bruiser or more damage oriented later in the game, and a Polynomicon hit form him will definitely hurt. After boots are acquired, I typically go for Gauntlet if I can stay in lane to get the assists. Ymir build Damage (Solo) If you like Ymir damage (solo), you can refer this way. AURA - Enemy gods within 55 units have their healing reduced by 20%. You provide damage, but not enough to one shot him and your CC isn't as hard as someone like Ymir. If Kumba does go down, your breath weapon can easily finish him off when he goes to sleep (5 hits per second baby). Your best case scenario, if Ares ults, use yours as well, then just knock up all of his allies as they close in on anyone who didn't buy beads on your team. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Both of you do good damage, and this matchup really comes down to your ADC and coordination. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. [notes] => Ouch, just ouch. Want to support SmiteFire with an ad-free experience? Try an apply as much damage to the enemies mages, assassin, and adc before your team goes in for the kill. You can take quite a beating, and if Cabra is out of position beating on you, he's an easy target for your damage dealers. Cooldown - 120s. This caps at 100 power and 20% Lifesteal at 25% Health. AURA - Enemy gods within 40 units have their Physical Power reduced by 15%. If I know I'm going to need to start rotating before finishing Gauntlet I will usually go for Breastplate (safe) or Tyrannical Helm (We need damage). Smite Jormungandr Build Guide: Auto Attack Build For Jorm - SmiteFire Smite Tier List: Best Characters Ranked [2023] - eXputer.com [god_id] => 48 ( Smite Tier List (March 2023) - All Gods Ranked Season 9 - Gamer Tweak Late game, a good Khepri ult will win a team fight, and early game, a Khepri Abduct (his 1) will proc your passive and possibly spell your death if you arn't careful. ( [god_id] => 52 Ganesh's 3 will proc your passive, his 2 can stop you from ulting away, his 1 provides good damage and a buff for his allies, he's just a really bad fight if he knows what he's doing. Smite Jormungandr Build Guide: Honk! The Goose chose you! - SmiteFire Shard Relics can be upgraded to a new Relic once you reach Level 12. But to top it all off, her ice slick thingy procs Jorm's passive. Cloak -> Cloak of Concentration -> Spirit Robe. ( [scoreVal] => 4 ( Skill Order: Venomous Haze (Skill 1) > Consuming Bellow (Skill 2) > Submerge (Skill 3) > The World Serpent (Skill 4). Mostly broken Jormungandr Solo conquest build? : r/Smite ) [god_id] => 3 [god_id] => 90 You may still move. Can be upgraded at level 20. When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Jorm can trigger his own passive with his knock up, and it can be difficult to tell whether a given puddle is yours or the opponent's depending on which skin's you ae using. [notes] => Ah Sobek, the true ADC. [god_id] => 68 Array SMITEFire is the place to find the perfect build guide to take your game to the next level. This can only occur once every 15 seconds. Passive When your ultimate ability has finished casting, you gain a shield equal to 90% of your protections from items and abilities for 5s. You definitely out damage him, and I would say that your wave clear is superior. [notes] => Cerberus hurts a lot, but you are completely immune to his ult, just like Ares. If she ults in a teamfight, it may still be advantageous to ult and try to knock enemies away until the ult wears off. He's not a true tank as a support, he can be tanky, but for a precious few minutes at the start of the match he is veeerrry killable. [god_id] => 69 [url] => cabrakan This effect is not interrupted by damage but is interrupted by hard Crowd Control. This relic has 2 charges. (Smite Season 8 Duel)Hey everyone, another Hatmaster video here where we play as Jormungandr using Gilded arrow! ( A few notes for the different options. Jorm's biggest contributions to a team are his wave clear, huge hitbox, and decent damage, and his builds need to reflect this. Jormungandr is god suitable for teamfights. If you want, there is crit below. 1. ( ( 1. This effect can only occur once every 90s. ( [god_id] => 32 ) Using this item allows you to teleport to any allied structure or ward while Rooted in place. I want to receive promotions from our partners. Your non-ultimate ability cooldowns are reduced by 0.5s every 0.5s for the next 3s. [scoreVal] => 3 [url] => aphrodite - After the last update, Jorm's breath attack bypasses damage mitigation, cause otherwise it would be useless. 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This Build Will Get You BANNED in SEASON 8 SMITE! - YouTube [god] => Array Lots of CC (Slows, Knockups, Trembles). [god_id] => 96 Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. [god_id] => 80 A decent Terra shouldn't be much of a problem though provided you and your ADC are competent. Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. [god_id] => 106 Want to support SmiteFire with an ad-free experience? [display_name] => Sylvanus The game treats Jorm like he doesn't have a basic attack, so items like the rings and stone of Fal will never trigger. He's obnoxious and you really can't do anything to pressure him. I want to receive promotions from our partners. 1. Cooldown - 200s. No not really, you'd be better off with any jungler, hell even Loki works better. When the shield is broken or expires, Allied Gods gain a new buff providing 15% Damage Mitigation and 20% Movement Speed for 3s. Copyright 2019 SMITEFire | All Rights Reserved. Similar to Bacchus, if you get ganked or get a gank, one of you is probably dead. Basically, this matchup is all down to your ADC and whether they can compensate for your weaknesses. [notes] => His push will be blocked by your passive, so unless you are out of position you don't have to worry about that. She will hurt you, same as she would hurt any tank. Funnily enough, Ares really is the best and the worst matchup simultaneously. He must travel 2 more times. Ouch, just ouch. This effect is not interrupted by damage but is interrupted by hard Crowd Control. So realistically, all you are going to accomplish is getting him to 1/4 health and watching him fly away. - Sentinel's Gift: The support standard, when in doubt, you really can't go wrong with this. [display_name] => Cabrakan Your Movement Speed is increased by 15% and your Attack Speed is increased by 40% for the next 3s. Targets hit take 5% increased damage for 5s, stacking 2 times. Smite Jormungandr Build Guide: Best build damage/defense - SmiteFire [god] => Array ( This effect lasts for 7s and can only occur once every 15s. The most obvious example would be switching Breastplate for Contagion if fighting a healer like Aphro or Baron. Max 50 . ( ( Smite Arena Jormungandr Season 8.7 No BOOTS High Damage Build!!! Array [notes] => Let me be clear, this is Herc support. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. ) [god_id] => 23 Can be upgraded at level 15. Glowing Emerald -> Emerald Mail -> Gauntlet of Thebes. Is Jormungandr a good support? : r/Smite - reddit.com If she ults you, ult out. [url] => hercules At 75 stacks this item Evolves, gaining 10 Magical Penetration and 3% extra Mana to Power conversion. At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. Smite: Jormungandr Full Damage Build - THE BIG SNAKE DOES - YouTube As for credentials, I have almost 2000 worshippers on Jorm (which isn't a lot for some people, but is quite a lot for me) and like all game modes equally (except random god modes, I despise random god modes). - Jorm's breath attack doesn't proc anything, so don't try and use it that way. Targets hit take 7.5% increased damage for 5s, stacking 2 times. ( Array [url] => hades [url] => cthulhu Ultimate provides a good escape and has fantastic peel potential . [notes] => Funnily enough, Ares really is the best and the worst matchup simultaneously. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. [notes] => He's obnoxious and you really can't do anything to pressure him. This is the best start for Jorm jungle I recommend starting a camp with your autos before using your two on it. [url] => jormungandr A skilled Athena player will absolutely shrek you, but then again a good Athena player will shrek anyone. Can only trigger once per enemy per ability. Array Join the leading SMITE community.Create and share God Guides and Builds. Basically, this matchup is all down to your ADC and whether they can compensate for your weaknesses. SMITE Version 8.7.6665.1 (July 13, 2021) General Increased Base Mana from 205 to 225 Nimble Strike Decreased Mana Cost from 70 to 60 Lash Increased Blade Damage from 35/45/55/65/75 to 37/49/61/73/85 Total increased from 105/135/165/195/225 to 111/147/183/219/255 Incense Decreased Mana Cost from 70 to 60 SMITE Version 7.1.5858.9 (January 31, 2020) Can be upgraded at level 20. Jorm is not a traditional "Help the Team" support. Both of you do good damage, and this matchup really comes down to your ADC and coordination. Jorm is still my favorite Smite god, and if I had to pick a main, it would be him. Jormungandr | Season 9 | A Snazzy Build Concept, Ragnarok is here (Jormungandr Guardian Build). Understand of Jormungandr. [notes] => His Silence Counters Your Second and 3 Ability Sure the ult will hurt, a lot, but you won't be pulled into the middle of his team. 4. Gilded arro. Cooldown - 120s. Your biggest advantage over Ymir are your 1 and ult. Please keep this in mind while reading. [url] => cerberus You can see the most recently updated guides on the browse guides page. Smite is an online battleground between mythical gods. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. SmiteGuru 2014-23. ) AURA - ALL enemies within 25 units are dealt 20 (+1 Per Level) Magical Damage per second. ) Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. [display_name] => Hades I want to receive promotions from our partners. ( [scoreVal] => 4 You will get frozen if he aims for you, and if his ADC is paying attention, it will hurt. Apocalypse. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. Would you like to let the author know their guide helped you and leave them a message? ) GLYPH - Every 15s gain a stack of Hunger(max 3). Fafnir's AS buff is annoying, but there isn't much you can do to circumvent that except kill his ADC, which was the goal anyways. Learn Jormungandr's skills, stats and more. ) This is specifically Fenrir support. Array Using this item applies a shield to yourself and allies within 35 units for 100 Health + 12 Health per God Level for 3 seconds. AURA - Allied gods within 70 units have their Magical Protections increased by 20 and their MP5 increased by 30. [url] => yemoja The time Jormungandr bestrides the earth is one of unmatched calamity, the days of Ragnarok where the oceans boil and the land quakes. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. If you secure the killing blow on that target you gain 3 bonus gold and 25% attack speed for 8s, and restore 30 Mana. When Jormungandr Emerges and Submerges during this ability, he knocks up Enemies and with each Submerge he leaves behind a toxic cloud. Essentially, this matchup will be won by whichever ADC is able to stay in lane. PASSIVE - Enemies hit by your damaging Abilities take an additional 48 Physical Damage over 2s. ( Please verify that you are not a bot to cast your vote. Array I know the design of this guide isn't good yet, hopefully if I make more I will be able to learn and improve it. Jorm's primary build should have decent protections, but also some damage so that he can contribute with fights. PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. Join the leading SMITE community.Create and share God Guides and Builds. The ice slick is a large radius, and with Jorm's slow movement and bus sized turn radius, odds are Skadi's hurt is about to hurt a lot more. He wants to be up in people's faces and constantly poking and harassing them, and locking them down for your ADCs/ Mages to finish off the kills. [god_id] => 85 You can support us ad-free for less than $1 a month! Essentially, this matchup will be won by whichever ADC is able to stay in lane. Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% for 5s. You cannot fight most Bacchus late game if you are alone, he will out damage you. Personally, I love all four starter options for Jorm, and have no problems going for one over the other. Array Combo 1: Venomous Haze ->Submerge -> Consuming Bellow. She will win any prolonged fight, so try and be aggressive. [god] => Array If she's paired with someone like Xing Tian, you will die. a lot. You will not be pressuring Anhur during a laning phase unless you and your ADC are in sync and THEY can out play him, cause you cannot go in against Anhur without backup. [scoreVal] => 3 Immune to hard displacement. I would never say ignore him in this matchup, but I would advise that you concentrate more effort on killing the ADC, Kumba does close to nothing on his own. ( Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. You out damage geb, no contest. Strong against grouped up enemies (AoE damage). Best build Jormungandr: Solo/Tank. You can be reasonably aggressive in this matchup provided your ADC allows for it. PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. [display_name] => Aphrodite [url] => artio ) Jorm can still save his teammate, but he has to actually walk into Baron's model in order to absorb the ult and free the doomed teammate. ) ( ( [god_id] => 101 ( If she ults you, ult out. This can only occur once every 15 seconds. Similar to Bacchus, if you get ganked or get a gank, one of you is probably dead. [display_name] => Ganesha There isn't much to the mirror match, if you play better, you will win. As Jorm, I have a special place in my heart for the hatred I have for Ganesha's ult. Array ( [notes] => Ok, so Xing Tian is really a good showcase for Jorm's major weakness, his own passive. ) [url] => kuzenbo During this time he moves faster and gains predatory vision, sensing all enemies in a large radius. Provided you put in early aggression, he won't be a problem. Vote received! Remember, if Cabra hurts you, he isn't hurting your squishy friends. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health. She herself doesn't threaten you directly, but she provides absurd levels of sustain in lane. Be super aggressive provided your ADC allows, and make sure you bodyblock his pull for your ADC. Now Jormungandr does deal good damage for a guardian (although there are guardians who deal more), and when the combo hits it certainly hurts. [url] => ganesha Like Aphro, you definitely won't be winning a prolonged encounter due to his heals and Baron's Brew, meaning you should already have Tainted Steel or Contagion. Always try buy items with cooldown, if you dont take cooldown you dont do nothing XD. Aura All enemies within 25 units are dealt 20 (+1 per level) magical damage per second. Array 1. ( Jormungandr can have a maximum of 9 toxic clouds out at a time. Jormungandr submerges into the ground turning invisible as he searches for prey. ( ) 1. when you or an allied god pick up a spike, they gain a buff that causes their next ability to deal bonus magic damage equal to 3% of their own max hp. [display_name] => Ares ) The waves of energy that would draw in most still do damage (and proc Jorm's passive), but Jorm doesn't get pulled, it seems self explanatory, but I've actually messed this up in the heat of battle. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s. The Giant Noodle of Doom. Aka Jormi S8 - SmiteFire [notes] => This is specifically Fenrir support. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. You can take quite a beating, and if Cabra is out of position beating on you, he's an easy target for your damage dealers. Cooldown - 170s. SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the debuff's effects are increased by 10% each, stacking up to 3 times. Passive Assists on a minion give 1 stack and god kills and assists give 5 stacks. [scoreVal] => 3 [notes] => She's abnoxious, but she won't kill you alone. [url] => khepri [scoreVal] => 3 Does this work? ) Hey, Im Zathong and this guide is about Jormungandr Build in Smite Season 10. ) ) Both of you hurt each other, but realistically, neither of you are going to die until you either get ganked or mess up. Ganesh's 3 will proc your passive, his 2 can stop you from ulting away, his 1 provides good damage and a buff for his allies, he's just a really bad fight if he knows what he's doing. You do good damage to him and can easily bully him, buy tainted steel the second you see him on the god screen. - Jorm's 2 allows his breath weapon to work at max ticks for longer if he's near one of his mist pools. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. Your first priority should always be boots, because Jorm is slow to begin with. Using this item allows you to teleport to any allied structure or ward while Rooted in place. [notes] => He's not a true tank as a support, he can be tanky, but for a precious few minutes at the start of the match he is veeerrry killable. ( Vote received! ) Cooldown - 130s. [god] => Array This effect cannot trigger more than once every 110s. When you hit an enemy god with hard crowd control, they drop spikes on the ground that lasts for 7s. I works hard to keep mys Smite builds and guides updated, and will help you craft the best Jormungandr build for the meta. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. [url] => sobek [display_name] => Cthulhu [display_name] => Geb When destroyed, by timing out or being depleted, it explodes and deals magical damage equal to 75% of the shields initial health and slows targets by 25% for 3s. Patch 9.9 by SorHades - 4 months ago. Let me be clear, this is Herc support. This is a build from personal opinions and hope to receive your comments. Obnoxious CC. The ice slick is a large radius, and with Jorm's slow movement and bus sized turn radius, odds are Skadi's hurt is about to hurt a lot more. ) And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. This can only occur once every 45 seconds. [god] => Array [god_id] => 33 You can see the most recently updated guides on the browse guides page. Your 2 clears a camp instantly, you have an invisible entry to lane, you can traverse the map instantly with ult (albeit attracting a lot of attention while doing so), and you scare the living **** out of anyone who sees you erupt out of the ground in their lane(and they will see you, rememebr you are the size of a building).

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smite jormungandr damage build

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