everquest afk mercenary leveling guide

you will only be able to select an Apprentice Mercenary. Note: This guide is based primarily on the Hot Zone Wall of Slaughter. They are a must going forward. Healer mercs also have a few extra perks, what I mean by this is rezzing and buffing! If water and earth are camped because this zone is a hotzone sometimes, then run to the back of each wing and take the teleporter down to the bees. Katta Castrum: The Deluge (Guild Hall, TP using Drowned Katta Castrum Powerstone) - The elementals that are found in this zone now are pretty easy to kill. Unless you're 4 boxing or uber twinked, killing these will take some time, but about 3 kills will take you from 20 to 21. Considering how easy it is to level on live these days, just paying for one month while you level to 110 is plenty. Q: What level do Mercs start charging me money? Everquest AFK Leveling Missions. The westside is still gangster though, so you can kill most of the stuff there. They like to run, so bring a snare. Set Hotkey: Set the current stance you have selected as a Hot Key. EMPIRES OF KUNARK & RING OF SCALE - GETTING TO 110 Empires of Kunark is the 23rd expansion. I have never played F2P so I can't tell you how to negotiate that. There are two main camps that you'll use. They are undead and you will reap them with Slay Undead/Ward Undead line spells. The exp here is good. Set Active: Set the current stance you have selected, Set Owner: Set your current target to your Mercs new owner, Info: Gives you the information about your merc. For everyone else, exp kinda tapers off around 82. AFK/Mercenary Leveling Guide for Everquest Levels 1-85. If you have that key from earlier or a rogue to pick the lock, go inside that building. Field of Scale theme - Journeyman Rank IV. It's a hot zone occasionally and of the Alaris zones that cycle as hot zones, I think it's the best. ALTERNATIVES (48-62): 46-58 Old Sebilis (From City of Mist>Emerald Jungle>Trakkanon's Teeth>Old Sebilis) - How much range you get out of this zone is dependent on if it's a hot zone or not IMO. If it's not up on the rotation, skip it. I do solo leveling all the time for the challenge of it. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. Then it starts to slow down. At 6-7 go into the middle cave and kill pumas. BEST IF GROUPED WITH HUMANS: 48-58 - Plane of Hate (Teleport from Guild Hall. © Copyright 2008-2022 Almar's Guides. Crafting Mercenaries costs 100 Coins (Rare), 300 Coins (Epic), or 500 Coins (Legendary). That said, I have seen plenty of people level characters solo and F2P. Erudin also has a LOT of undead which are very concentrated in a few areas, making Paladin swarming much easier as well. The drachnid are probably the lowest level mobs in the zone, but it gets hard to pull singles and they have a lot of HP. Everything is gnomes, constructs, slimes, minotaurs, and elementals. Kor-Sha Laboratory (105-110) - Only really worked 2 camps in this zone. These levels will come steadily and you will very likely never be overwhelmed. At 14 you can head out to Blightfire Moors or head to the northernmost part of the zone and kill Nokk skeletons and zombies until 17-18. It was something I have wanted to do for a while but never had the time to do. How does it help with boxing? The same nameds you can get from the lake are here, though I believe a named giant is the most common one. See the New Player FAQ for more detailed information. IF YOU'RE NOT BRAND NEW AND KNOW WHAT YOU'RE DOING/NEW PLAYERS AFTER YOU FINISH MINES: 1-(14-18) Crescent Reach (You zone out of Mines and are automatically transported here. At 53 start heading down into the middle of the zone. Glass cannon mobs, simple pulls, a real honest to god tank can easily take 2-3 at a time. They are very easy to pull individually, especially on the left side. You want the repops to be single pulls and not a three pull, so the timing of your agro and kill cycle on the first way is important. IN ADDITION: Recently, much better versions of mercenary gear have been released that make your mercs WAY more effective. It covers a lot of the basics you need to know. Own the Kunark Ascending expansion, which also allows the mercenaries to be trained and equipped with stat gear. Hitting Ctrl+R to walk is very good idea here. BEST (90-96): Valley of Lunanyn (Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera>Valley of Lunanyn) - I sincerely hate that this is still true, but the Valley is still hard to beat in this range mostly because of the unique way the zone is setup. The center of the zone is all undead. Not much changes between 'minor' expansions in each leveling guide and you'll notice that the biggest change between leveling guides is Seeds of Destruction. These levels will go by in a flash, but watch out for the spiders. It slows down a lot after 46 but is worth sticking out. BEST (84-92): The Grounds/Erudin Burning (PoK>Feerott, the Dream>House of Thule, Lower>The Grounds/Erudin Burning) - I love both of these zones. There are better places to go. Depending on how fast you're going this place is wonderful to 38, but tapers off to just decent after that IMO. Lceanium (100-107) - There are a couple of decent camps here that I have used. The goal is to get the three Clean Up the Farm quests from Siggik at the gnome camp near the Steamfont zoneline. They can take a long time, but with a little research and experience you can get the times down on her missions as well. You cannot shroud to level 10 and keep a level 50 mercenary however. This place is almost nothing but undead. Recently, the daily adventures have been moved to Plane of Knowledge and are received from Clayton Teek. But the real advantage is when you want to grind out AAs while also leveling from 65 to 80. As pay to play, you really don't break for AAs, just turn on autogrant and there you go. Make sure you break the room and kill the first wave of mobs slowly. At 46 you can fight the goblins at the zone in or move up the ramp to the left side of their courtyard and kill the crusaders and sentry's. Find Tyrinam and take the Reducing the Threat - Worgs quest. Q: So wait a mercenary is allowed into an LDoN? At that point start pushing through the shopkeepers to the south or go up the ramp to kill the masters and grandmasters. For a better experience, please enable JavaScript in your browser before proceeding. The key issue is that there are gobs of wandering mobs. Do her missions as well. The nameds drop pretty sick gear and hit WAY easier than the ones in the Nightmare zones. How do I fix this? Sul Vius, Demiplane of Life - Inside Demiplane of Life, if you head down into the bottom right corner is an area filled with crypts. Get invisibility on a character who can rez or has a healer merc at least. So much so that I don't even include information on gear until then. Lots of mobs to kill here. Keep clearing around til you hit 48-49. It's essentially a big hole in the ground, but the mobs have low HP and die fast. I hope this just expands on his already awesome work. There are numerous groups in Empires of Kunark, but lets say you're not feeling up to that yet. Purchasing a Mercenary Mercenaries can be hired from various Guardians in the Plane of Knowledge as well as from NPCs in starting cities. Rangers and rogues used to like to come Headshot/Assassinate grind here. Begin murdering worgs, turning the quest in every 20 worgs. The South Camp is the starting point. Turn in the quest as you complete it. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. I typically use them around 55-70 when your merc starts running out of steam but before you really pick up major power boosts. While you're on that sidebar, read the Returning/New Player FAQ. Unless you can split pull or mez, you will be fighting two or more mobs on most pulls until you break the spawns up. Dismiss: Permanently get rid of this mercenary. They complete heal and can do it 7 or 8 times in a row. Get a PL, swarm lower level content, do some HAs. A: Your merc will Dismiss himself. Also if you abandon at any time before you get your reward you can reset - otherwise 4 hour lockout. With each level gained, your mercenary earns access to one or more equipment slots for armor or mercenary-only Accolades. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. You will need an invis item or supply of Cloudy Potions though as there are a lot of living creatures between you and the undead section of the zone. Jewel of Atiiki(74-78)(Guild Hall>Buy Katta Castrum Powerstone>TP to Katta Castrum>Jewel) - Farming the efreeti here is fun and easy. The mobs hit very hard and you can get overwhelmed very quickly. 1. You will decimate all. It's very very easy to do, easily completed solo by all classes. Although inadvertently getting trained is a risk youre going to take if youre afk; regardless of what xp zone youre in. Sarith, City of the Tides (94-98) Sarith is probably the best place to farm nameds ever. You'll usually be fine pulling 1 or 2 Whites or above, any more and the merc has a small chance of running. Giving out the daily HA tasks? The best place in this zone is the hobgoblins, which are directly left of where you zone in, at the north end of the canyon. your mercenary comes equipped with the armor and weapons he needs. (Test server people should average 37%.) In the event Trakkanon is up, he will probably eat your face, so stay out of his room if he is until that friendly farmer shows up to farm him. You can stay here until you reach level 77. Erillion, City of Bronze (95-100)(Guild Hall, Buy a Stone of the Shard's Fall>TP to Shard's Landing>Erillion) - This place is pretty easy and is the easiest option here by far. At level 5 it gets its second ability, with third obtained at level 15. Nameds drop a pretty good belt and necklace. (Using ISBoxer is useful to this; please reference my other guide for info) It doesnt matter what the composition is of your 3 box team. Pretty much everything is undead and the zone is very easy to get to. You won't be able to use it until 10 or 15 respectively, but you don't need it before then. It works for some people and if you get in a good rhythm you can knock out quests really quick. EQNext (EverQuest Next or EQN) has been officially announced! Q: Can I bring my merc on a LDoN or my guilds CoA raid? Also keep in mind that if you hire a mercenary from a female Mercenary Liaison then your mercenary will be a female. Joined Feb 1, 2009 Messages 62 Reaction score 0 . After that though it's single pulls non stop. Worth about half a level in that range. You can start around lvl 65 or before when the mobs are dark blue if your toons are well geared and have max CS and CA. Will continue editing as I play through on different characters. Do the research on your own on Allakhazam. When you come back Re-summon him and he will be your level again. The cost adds up very very quickly otherwise. It is SUPER useful for your entire leveling experience. Moloing is effective in the early levels due to overpowered Tank Mercs, but starting in the 60s leveling takes longer and the Tank Merc becomes less overpowered versus the content. Along the way, most players are going to need to grind a few thousand AAs in order to be effective at 80+ when playing their character. Go left from the giant hole in the ground after zone in until you get to a pond. They do not have much in the way of HP, but can hit hard. Talk to Marla Gaslow. If you have access to it, the TBM Crypt-Hunter gear is comparable to every expansions group gear until 105 and you can upgrade it with augments so that it levels with you in 5 level blocks. Fourth, never underestimate buffs. Available types are Tanks, Healers, Melee DPS, Caster DPS, and Support mercenaries. Inside the hut talk to Mercenary Mdjal to hire a mercenary. If you have a group, a great place to go is over to the bottom left of the top section of the zone. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. It looks pretty though. It is packed full of Erudites, undead, and gelatinous cubes. Fear Itself (88-93)(PoK>Feerott, the Dream>House of Thule, Lower>House of Thule, Upper>Fear Itself) - Even before this place was a hot zone, I loved this place. Tank Mercs can kill a red con in about 2-3 minutes (If its REALLY red to you). 1 of 2 Go to page. At 35, push into the area around frenzied ghoul and up toward Ghoul Lord. Just want to provide some info that isn't multiple years old. You're Not Done at . The ramps leading down into each area of The Grounds are great camp spots and there are halls and nooks of the various buildings in Erudin Burning that you can set up in without much fuss. It essentially serves to let you worry about leveling without stopping for AAs. The temple is a pretty decent camp spot if you have to sit somewhere, though the wall of fire that obscures you view kinda sucks, and you can pull to a wall as well without much difficulty. The gear isn't great but you will be earning so many Marks that you will be able to outfit yourself completely very very easily every 5 levels. Also, once the room is broken, stand closer to the back wall of the room rather than the hallway. Is it really AFK XP if the only people gaining any experience are the mercs that are doing the work? It's a matter of gear and group/box team composition. Your tank merc can solo any reds from levels 1-60. ALTERNATIVE: 8-20 Kurn's Tower (Crescent Reach>Blightfire Moors>Plane of Knowledge>Field of Bone>Kurns) - I really like leveling here with paladins, clerics, necros, and SKs. I may try again with this guide. This format works best for me and it's much easier to update than what I used to do. #everquest #project1999 #sinnycool 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green / Update since V5.5 patch what changed? The gear drops here look incredible too. Once that's done, go through the doors and head to the second level. 13-28 Estate of Unrest (PoK>Butcherblock Mountains>Dagnor's Cauldron>Unrest) - This is a good place for undead killers, but in my opinion the run out to it is too far and the exp is better in Blightfire. D damination Level 2 Joined Apr 12, 2015 RedCents 313 Aug 17, 2018 #2 Level 5 Unlocked AA: Origin. Edited in general directions to each zone and a blurb about the benefits of being on a live server. They tank for you, heal for you, or dps for you. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. With a group of three actual players though, you can steamroll this place for GOBS of experience. Welcome to EverQuest! EverQuest Cheats & Guides. https://www.eqprogression.com/zone-leveling-guide/ PirateKilt 1 yr. ago With EverQuest free to play, returning players can easily add additional accounts. The Call of the Forsaken expansion introduced mercenary equipment, gear you can put on your mercenary . They are kinda tough to pull single, but normally are no more than 2-3 at a time. Inside the city, the Alarans come in groups of two or three or solo. The key is the respawn time for the zone. Great post. If you're geared up or grouped, kill iksar golems as well. RUN EVERYONE INDIVIDUALLY OR CALL OF HERO THEM IF YOU HAVE A MAGE. They will drain half your exp and do very little damage. Stance: You're allowed to set the stance that you want your mercenary to be. Sadly neither zone is a hot zone. I have added it in now. K. kyle123 New member. Mostly you'll be killing oashim rats and wraiths in the bottom right portion of the Tier 2 section. I look at AFK Mercing as if the . This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. The experience and potential money are fantastic though. To help you on your leveling journey, this EverQuest Leveling Guide has been updated for all updates and patches as of 2022. The Fortress Mechanotus Zones(75-85)(Guild Hall>Buy Dragonscale Faycite>TP to Dragonscale Hills>Fortress Mechanotus>Gyrospires/Meldraths/SHIP/Steam Factory) - This area isn't one of my favorites and I haven't spent a considerable amount of time hunting in them. At 20, open your map and begin trekking out toward the Stone Hive zone line. I played a cleric for 9 years until I finally left. This or a rogue are the only ways to proceed and get access to the high level mobs on the second floor. So I will fix that. Youre looking to create a merc team of Tank/ DPS/ Healer. There is also Defiant armor sets which give you incredible stats over a range of levels and are incredibly useful from 1-70. Click it. Kill these guys, turning in the quests as you finish them and then getting them again, until 75. Two paid accounts gives you a tank and healer you don't every really have to pay attention to. That is a great point. The North Camp is the second camp when you reach level 77. Or at least a bunch of boxes with healer mercs. Ah yes. While I didnt test this strategy in The Bloodfields, I think that zone also has a fast respawn rate of 10 minutes and 40 seconds, so this strategy should also work there if you can find a similar camp. Yet, player groups are hard to come by in the 60 to 80 level range. Mercenaries are the answer to Everquests "grind" and Must-Group to level. The run isn't terrible, but all of the SoV outdoor zones are enormous so it's further than it looks. SOME DISCLAIMERS: First I want to point out that Almar's Guides are pretty good and he lays out a pretty fantastic path to getting to max level and getting geared along with plenty of other advice. The burynai camp to the south of the bottom sarnak fort is also really good as the Orechomper drops a good shoulder and the group level tank face item, Mask of Dust. 48-55 kill the mutant floaty guys, shades and crazy humans. Erudin has some mobs that aren't kill on sight, so try not to kill them. Resplendent Temple is awful in my opinion, with it being nearly impossible to pull singles, and Pillars of Alra is hard to get to (you have to run through a lot of angry Alarins who can see invis in Resplendent Temple) and easy to get yourself killed in, for much the same reason. This zone is also a hot zone some times so it can go even faster than it already is. Chapterhouse of the Fallen (96-100)(PoK>Freeport>Commonlands or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chapterhouse) - I love this zone as a paladin. Yeah that is no where near as good as it used to be. Based on the information provided my first thought was that the begging skillup RNG was better on higher level NPCs than lower level. Coming from The Mines, start killing gnolls until 12. Create an account to follow your favorite communities and start taking part in conversations. Abstruse armor is very serviceable. Kill the wereorcs. Not game breaking to say the least. With a group of actual people, this place is awesome though. Frontier Mountain (BEST AREA FOR 100-108) - The giant fort has one named who drops a ring that is pretty in demand. ALTERNATIVES: 25-32 Crypt of Dalnir (PoK>Field of Bone>Warsliks Wood>Crypt) - Really love this zone. at 17 or if you came out here from CR at 18ish, a little south of the rats/snakes and kill gnolls. It does require player crafted items that may be harder to find, but not much harder I think. Since I see a lot of people asking where do I level or is this a good spot for leveling at X, I thought I would jot down this leveling guide. The doombugs normally come in packs of 2 or 3 and aren't social with crows or scarecrows, who normally are single pulls but are social with each other. This is no longer a viable leveling method. At no point do I stop for AA's until I am level 110, so there will be no notation about AA grinding. Do they take up a group slot? Right click anywhere on this box and select "Puller" as your Main Roll. After about 12 though, you can speed things up immensely if you're fighting with your tank merc and he can hold aggro way better after 10. This is a picture of the window you'll see when first purchasing a Mercenary. Q: I'm the puller for my group but my merc won't stop attacking it when its all the way out in the middle of no where. This area is great if you're a paladin as you can slay the undead and stun out the worst of the damage from the Erudite necromancers. He will eventually spawn a named which will very likely take you 30 minutes to kill, but isn't really hard otherwise.

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everquest afk mercenary leveling guide

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